Christian Romero, Weeks 7+8

Hey all! It’s been a busy two weeks since I last posted. Time for some updates.

Since week 6, my biggest accomplishment has been working with Daye Kassie to get the SpectatorView program operating as a prototype. We’ve mentioned this in previous updates as being something we hoped to have running much sooner, but hardware and software complications made that impossible until these past two weeks. We ran into so many minute issues with software especially that we had to request admin rights on our work computer just to make any headway.

Thankfully, Daye was able to get the program to work on Monday Feb. 26th, as you can see with this photo:

Maker:S,Date:2017-9-18,Ver:6,Lens:Kan03,Act:Lar02,E-Y

That is our unity build being projected through the POV of a DSLR. The only problem here is that the DSLR is taking the perspective of the camera inside the Unity scene running on the computer it is hooked up to, rather than from the Hololens like it should. Ideally the camera would view the hololens scene as it would be mapped out in the room, just like how the user would see it. Instead, it projects a 2D view of the scene onto the camera, and that static view will follow the camera wherever it looks. This should not be too difficult to solve by the end of this term. Daye’s been hard at work on this for these past two weeks, and right now I’m just grateful we got this far with SpectatorView, considering how much trouble it’s given us.

Beyond that, my next two biggest art contributions have been making animated ‘coral pipe’ models and poster promo drafts for tomorrow morning.

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